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My two favorite things about Fantasy are the worlds we enter, and the magic we find there.
The three branches of Seidr:
Internal Seidr – This is the Seidr within. The Seidr that is first to obey as it not only developed as you grew, but learned to conform to you. It is only another extension of you.
External Seidr – This is the Seidr within another. While it has conformed to flow within a sentient being, it is still unfamiliar with you and will be harder to control.
Elemental Seidr – The is the Seidr infused within the elements. Water, Air, and Earth each have their own Seidr that flows with the element. This level of Seidr is the hardest to control, but if the Seidkona succeeds, they obtain substantial power.
There are three parts to Elemental Seidr. The Air Seidr, Water Seidr, and Earth Seidr. But there is also the Seidr within a living being’s core giving life to that being. A Seidr Wielder, or Seidkona, can located the lines of Seidr in others and withdraw them from a being. The extraction of life will literally suck the life from them. In turn, A Seidkona can also expand and condense their own Seidr. They can accumulate the Seidr, expand it, and control it.
A Seidkona can learn to compact the Seidr. The more the Seidr is compacted, the hotter it gets. The Seidr can get so hot, that it become energy. In this case, electricity. The greatest of Seidr Masters can pull the earth along the lines of the Seidr, carry rivers, and create wind storms. They can draw the very life out of everything around them like a great vacuum and wield lightning like whips of light. The greatest of Seidr Wielders can pull the very Seidr from the gods as they ride in the skies over head.
History of Seidr and the Alfar
Humans have long since forgotten how to use the Seidr, and most are completely unaware of its existence while the alfar (elves) held onto the Seidr much longer. The Alfar were Men once who obtained immortality through use of the Seidr. If the Alfar stop using the Seidr, they will become mortal once again and their life expectancy will diminish. The Alfar could be walking among us today.
While the Alfar are acutely aware of the Seidr, most are completely ignorant of its power. The secrets to the Seidr were lost thousands of years prior to the Kallan’s lifetime.
Seidr (pronounced Say-th or Seed) is the Old Norse word for “magic” while the word “magic” stems from the mage or magi only used in the Middle East during the 10th century. Only those of Arabic heritage used the term “magic” during this time.
A Seidkona is female while Seidmadr (pronounced “Sayd-mod) is male. Seidr Wielder and Seidr User are also common terms to describe these Nordic witches and wizards.
Drui is Old Irish for the Latin word Druid.
The “r” at the end of Norse and Icelandic words is silent. Fans of Elder Scrolls: Skyrim are no stranger to the Old Norse language. Jarl, Thane, and Hjerim are only some examples. The most common word hear in Skyrim is draugr, pronounced “drog.” Only in one region of Norway is the r pronounced making the work “Drogr.”
Draugr is the Old Norse word for ghost or undead. The au in draugr is the same au we see in the word laundry.
Dolor and Shadow (The Seidr Cycle Book 1)
As the elven city burns, Princess Kallan is taken to Alfheim while a great power begins to awaken within her. Desperate to keep the child hidden, her abilities are suppressed and her memory erased. But the gods have powers as well, and it is only a matter of time before they find the child again.Whe...More info →
Fire and Lies (The Seidr Cycle Book 2)
Blood waters the fields of Alfheim. War rips across the land of usurped kings and elves. The Fae gods draw near, and Queen Kallan’s strength is tested as she follows King Rune into Alfheim. But the Shadow Beast caged within Rune’s body writhes in hunger, and Kallan’s newest companion, Bergen t...More info →
Winter and Ash (Tales of the Drui Book #3)
Determined to hunt the gods who have tracked her across Midgard, Kallan journeys to Mimir’s Well to seek the answers to her questions. There is just one problem. To get to Mimir’s Well, Kallan must enter the Dvergar realm, Svartalfheim, and walk the Death Road to Helheim.More info →